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THE 2019 TOURNAMENT HAS BEEN

POSTPONED

FOR MORE INFORMATION SEE BELOW

COMPLETE DOWNLOADABLE RULES COMING SOON

EVERYTHING YOU KNOW ABOUT PLAYING SOFTBALL IS ABOUT TO CHANGE

You have never played in a tournament like this one. Read the rules! This is a revolutionary high paced “King of  the Hill” tournament battled out in 3 formats to determine the KINGS OF THE DIAMOND.

This tournament will be packed! Because of this format, all games MUST start and end at the same time.  There is no possible way of keeping Men’s and Coed from conflicting.  Game times for your team are solely based on your team’s ability to keep a win streak going.  The Men’s and Coed divisions will be treated as separate tournaments. We will NOT hold one division to wait for another game in the other division to finish. In fact, we will not hold any games no matter the circumstances.   Games go on as scheduled. If you can’t field a legal lineup at original game time the game will be considered an immediate forfeit.

On day one (Saturday), all teams will be broken up into groups.  Your grouping will determine your start time.  Win and stay on your field for as long as you keep winning. Lose and you will drop into a new group.  Your group will play 2.5 hours after each loss.   Every team will play a minimum of 5 games.

FINALLY, this tournament is an extremly high paced event.  All teams must be at their fields at least 15 minutes before each game.  Games will begin and end with the sound of a horn.

 

THE KINGS

DAY ONE:

Saturday: The Kings of the Diamond will start with 35 Men’s teams and 35 Coed teams.   4 Kings + 18 teams in each division will advance to Sunday.

PLAY TO STAY

Win to become the KING of your field. WINNERS NEVER LEAVE THEIR FIELD. That’s right. You can play back-to-back-to-back-to-back games all day long. If you lose, you must give up the field to the winning team and battle your way back up in the rankings. Kings of the Diamond is a 5-GAME GUARANTEE for every team, and LOSERS PLAY A MINIMUM ONCE EVERY 2 1/2 HOURS.

THE SHILLINGS

Each team begins with 6 Shillings. Before each game you have the opportunity to wager on the likelihood that your team will win. You can bet as many of your Shillings as you like. If you win, you will double your bet plus get 1 extra Shilling. If you don’t bet and you win, you will still get 1 Shilling. If you bet and lose, well . . . you’re one step closer to becoming a peasant in this game of Kings!

THE AMOUNT OF SHILLINGS YOU HAVE DETERMINES YOUR TEAM’S PLACEMENT ON SUNDAY

The Top 4 teams in each division on Day One will be crowned a King and earn a bid to the final Kings of the Diamond battle on Sunday.  The next 18 highest ranked teams in each division will earn a spot on Sunday in one of the 4 mini-tournaments (day two).

DAY TWO:

Sunday: On day two your Shillings no longer matter. It’s all about how you play. Sunday begins with four mini-single elimination tournaments per division. The 4 winners of those mini-tournaments will also be crowned a King and will battle against the 4 Kings from Day One in the ultimate King of the Hill Battle Royale to determine who are the true Kings of the Diamond.

THE ATMOSPHERE:

The atmosphere, the decor, the theme and EVERYTHING will be worthy of royalty and what you have come to expect from Boneyard Blast events.   This concept will be taken to a whole new level with live leader boards and a revolutionary bracketing system in a high-paced environment that will leave you exhausted and wanting more.  Get in now, because before you blink . . . all spots will be gone!

 

 

The Fun

The Shillings & Seeding

Every team will begin day one with 6 Shillings.  Just before the start of each game, teams will be allowed to wager with the tournament as many of their Shillings as they wish.  Teams may choose not to wager any Shillings.   All wins are worth 1 Schilling.   If you win, you will double the Shillings wagered plus 1 Schilling for the victory.  If you lose,  you will lose all Shillings wagered. (Note: Teams may not wager on a game that is forfeited by another team)

The 4 teams in each division with the highest number of Shillings on Saturday will be crowed King and will move on to the final 8 teams featured in the Battle Royale to determine the final 4 Kings of the Diamond on Sunday.  The next 18 teams with the highest number of Shillings in each division will move on to one of four seeded mini single elimination tournaments Sunday morning.   The 4 winners of those tournaments will face off against the 4 Kings from the day before in the ultimate King of the Hill Battle Royale.

Seeding will be determined by the following
1st – Total number of Shillings
2nd – total number of runs scored
3rd – total number of runs allowed 
4th – based on previous head-to-head match-up 
5th – Finally – a coin flip.

 

Progressive Run Limits

A progressive run maximum is set per inning.  The 1/2 inning will end after 3 outs or the following number of runs are scored per inning:

1st Inning – 2

2nd Inning – 4

3rd Inning – 6

4th Inning and on – 8

All runs matter!  Your total runs scored and allowed will most likely determine a seeding tie-breaker.

WHO BATS 1ST?

The only time a coin flip will be used to determine “home” and “away” will be the first round of games Saturday morning.  After that, the KING OF THE DIAMOND will always choose “home” or “away” to start the game.

HOWEVER

After the 1st inning, the team with the fewest runs in the game will ALWAYS bat at the top of the inning.  That’s right.   If you are the home team, and are losing after in the first inning, you will bat at the top of the second inning.  If you are winning after two innings, then you will bat at the bottom of the 3rd inning.

On Sunday, the higher seed is the current “King of the Diamond”.

SELF-PITCH  ONE PITCH

This is a self-pitch one pitch format, so you better have an accurate pitcher on your roster.

Every field will be providing a screen for you pitcher to pitch from behind.  Pitchers MUST pitch from behind the net.

All pitches will be considered strikes.  A non-swing, a swing and miss, or a foul ball will be considered a 3rd strike OUT.  (Girls in the Coed division will have one foul to give).

If your batter hits the pitching screen/net, there will be one re-pitch. If the batter hits the screen/net on the second swing an OUT will be recorded.

DEFENSIVE ALIGNMENT

MEN’S DIVISION:

All defensive teams must field a minimum and maximum of 9 defensive players.   All defensive alignments must include a catcher and the remaining 8 players must play even or behind the base paths.

COED DIVISION:

All defensive teams must field a minimum and maximum of 9 defensive players.   All defensive alignments must include a catcher and the remaining 8 players must play even or behind the base paths.  Teams must field a minimum of 4 females on defense.

In both divisions, the opponent will pitch to their own team behind the provided protective net.  If the batter hits the net, there will be one re-pitch. If the batter hits the net on the second swing then an out will be recorded.

The Basics

Game Times

No new inning after 20 minutes

Teams must be ready to play 15 minutes early. All games will begin and end at the same time with the sound of a horn.  All games will be 25 minutes long.  Play out the game on Day 1 as total runs scored matters.

Games will start on the hour and every 1/2 hour.

See Self-Pitch / One-Pitch Rules

  • Men DO NOT have a foul to give
  • Women DO have a foul to give (Coed)
  • Homeruns
    • 2 homeruns per team, per game
    • Each homerun, over the fence, after the 2nd HR has already been recorded will be a “clear the bases recorded OUT”.
  • Progressive Run Maximum per 1/2 Inning
    • 1st Inning – 2
    • 2nd Inning – 4
    • 3rd Inning – 6
    • 4th Inning and on – 8 per half inning
  • Courtesy Runner
    • One runner per inning.  Can be anyone in your lineup. Must be gender specific.
  • Bats and Balls
    • Current ASA and USSSA bats
    • .52 core / 325 balls
  • Lineups
    • May bat up to 12
      • Coed May bat 9,10, or 12
    • Men’s & Coed defensive lineup: see Defensive Alignment rules on this page
  • Rule Modifications
    • The Tournament has the right to modify game start times and rules pending on weather or miscellaneous incidents

 

Who Can Play?

Anyone 18 years old and older.  With the progressive run limits, game/Shilling wagering, and the King of the Hill concept, any team on any level can win at any given time. Who you play is random and the number of games potential is, well . . .  A LOT!

 

EXTRA INNINGS

There is no such thing!  To become King you MUST simply beat the current “King of the Diamond”.  If the game ends in a tie, the reigning King STAYS and is awarded the win.

We repeat – on Sunday – the higher seed is the current King of the Diamond.

 

REFUND POLICY
-50% refund if rained out with one game
-25% refund with two games played.
-0% refund if rained out with three or more games played

 

 

 

 

 

 

CONTACT US

Email
team@liquidblueevents.com

Phone
(775) 851.4444

Text
(775) 846.2628

PRESENTED BY

THE COORS LIGHT 48HR BONEYARD BLAST

JULY 5-7, 2019

Boneyardblast.com

Boneyard XIII Registration Opens Mid-January